Showing posts with label 3D MAX. Show all posts
Showing posts with label 3D MAX. Show all posts

Sunday, August 2, 2009

Creating Realistic Chess Pawn Glass Material

In this tutorial you will learn how to create a realistic glass material and turn our chess pawn into a realistic glass object. Key terms include reflection, refraction, opacity, and fall-off. This tutorial is aimed at the beginner, but since there are several ways to create glass, it might be interesting for everyone else as well. Although this tutorial is based on 3D Studio Max, the

Tuesday, July 28, 2009

Creating Realistic Fire Using Particles in 3ds Max

This tutorial will walk you thru creating realistic fire using 3ds Max’s particle system. With the right particle generation, texture, and material, you can produce some fairly realistic effects. If you have not done so, first create your fire material by following the material tutorial, because you will later apply this material to your particles. Step 1 Setting up Particles Start by

Monday, July 13, 2009

Blender, Free 3D Maker Software (Must Try)

.fullpost{display:inline;} Actually i always think 3d Max is the one that very easy 3d maker software, but after i read an article from this site so i try this software, maybe my thought change, .. yes .. Here blender don't you think some juice drink okey :)... ^ blender is the software that can create images of the

Monday, June 29, 2009

'Quick Lava Tutorial'

Here are a few tips to quickly making a stream of flowing lava. I hope somebody out there can use it. Start by making a box like this. You will need to make it large enough to contain all the lava for the entire animation. Add a

Friday, June 26, 2009

Tutorial: Its all in the Eyes

Eyes Creating a character is one thing but creating a character in 3d that has depth is another. In life, the eye is a window to the soul. Eyes show inner thought because they have depth to them. At some level we read the eye ball without even knowing how or why certain looks evoke an emotion. We can compare this to body language. We can tell when a human is feeling sad by looking at their "

Saturday, June 6, 2009

Volumetrics: Combustion

IntroductionCombustion is a volumetric plugin for 3dsmax, Essentially what it does is create firey explosions although it can be used for many gas like real world elements such as smoke, steam, clouds and so forth. As well as tendril fire.Combustion uses volumetrics rather than polygons, volumetrics are nothing like polygons, instead of using faces and textures they are volumetric pixels filled

V-ray Glass Material

If you want very realistic render you need to use V-ray Render plugin. In this tutorial I will show you how to create V-ray glass material. On picture below I was use my glass material. 1. Open Material Editor by pressing M on your keyboard. 2. Click on Get Material button, and chouse Vray material from Materail/Map Browser.

Monday, May 25, 2009

Naruto Modeling Tutorial: Head Part 4

Your Naruto's head 3D model is almost finished. This last tutorial will show you how to create spikey hair. Do you think this is going to be difficult? No, not at all. Read more to learn how I create spikey hair in seconds. Adding Spikey Hair 1. (1) Select all polygons above headband. (2) Move selected polygons a little bit above.

Naruto Modeling Tutorial: Head Part 3

Creating Ears and Headband 1. Creating an ear is a little bit tricky. Please not that I don't create detailed ear, but using simple plain polygon. (1) In Left viewport, select one vertex like image below. In Edit Vertices rollout, click Break button to split all nearest polygons. (2) Change to Edge selection. Sselect one

Naruto Modeling Tutorial: Head Part 2

In previous Part 1 tutorial you have created half polygon face. But, this face doesn't have a depth yet. This next part is the hard one. It takes lots of time and tweaking to get the depth right. Don't worry too much. I have prepared blueprint with modeling guidelines. I think these guidelines will be a lot of help. Making Basic Head Shape 1. This time you will work in Front and Left

Naruto Modeling Tutorial: Head Part 1

This tutorial explains about Naruto Modeling Tutorial using 3ds max. Here you will create one of the most popular anime character today: Naruto. At this very first tutorial I will show you how to create a head. Different from my other tutorial, you won't find fully detailed step-by step tutorial. Trully, it's almost impossible to write fully detailed

Sunday, April 20, 2008

3D MAX

"Making a Self Portrait"1] The self portrait seen here was a project that I undertook to try and acheive a level of realism I had never done before. From the initial modelling to the final touch ups the project was very much a learning experience. I might also add that I have have a BFA in painting. I belive anyone making, or interested in making figurative 3d art would greatly benefit from